Writing Superheroes as Human Beings
So, you want to write for Cyber Age Adventures? We'd like to
help.
What's there to know, right? It's just writing comic book stories
without panels, isn't it?
Wrong.
Here at Cyber Age, we like to think that our stories do what
traditional comics don't or can't, that they bridge the gap
between "funny books" and literary pieces. Sure, a picture is
worth a thousand words (as the saying goes), but sometimes a
thousand great words can say more than any sequence of pictures.
Like it or not, the visual medium just doesn't always open itself
to capturing the intricacies of human emotions or drives or
foibles. It can capture the icon of the emotion or the instance of
the emotion, but it often fails to get into the layers that have
led to that instance.
Deciphering the Cyber Age
basics
When writing for Cyber Age, there are five key principles to keep
in mind:
1. THINK CHARACTER -- Beyond powers and costumes, who is this
character and why should readers care about him or her? Does he
have a job? What's her favorite movie? Does he have trouble with
commitments? Is she religious?
Go past the obvious when creating your characters. Figure who they
really are. A good exercise is to fill out job applications for
your key characters at least. Give them a background, hobbies, job
experience, educational experience, key moments in life to
remember. Sure, not all (or even any) of this background info will
make it into your story, but your characters will become much more
real both to you and your readers.
2. THINK CONFLICT -- Not just Super-Bob versus the Giant Panda for
the fate of the world, but what's really at stake? A character's
worldview failing to be real? The fear of the unknown? The
inadequacy of super powers? A childhood trauma that prevents a
character from growing as a person?
Many times, the internal conflict can be played out against the
external or physical one. In the best stories, the two conflicts
are inseparable, the yin and yang, the heads and tales that make a
good story a great one.
3. THINK HUMAN -- Characters become real when they become human,
touchable. Do your characters have anything in common with flesh
and blood people? With the reader? Readers can't identify with
being able to throw tanks around, but if that character who can
throw them around also has a few failed relationships or is
grieving a lost sibling or has claustrophobia or struggles with
shyness, then you've made the super-human more human.
4. THINK PLAUSIBLE -- In the comic book world characters may be
able to fly or save the universe the minute they get zapped by
lightning or sprayed with radiation, but in the Cyber Age
universe, things aren't so spontaneous. They take practice. Just
as you don't immediately learn quantum physics in your first class
of Physics 101, Cyber Age characters don't have a graduate degree
in super heroics simply by virtue of putting on a costume.
5. THINK SHARED - Your stories don't occur in a vacuum. There is a
rich history and society in place in the Cyber Age universe,
thanks to those who have written before you. Read a few of the
stories in the anthology and from the recent issues section of the
website. Find out who some of the major players are in Cyber Age -
even a small detail sprinkled here and there will give your
stories the edge that makes them seem that they're a part of
something bigger.
Meet
Greg
Think you've got it? Good, then let's try an exercise:
Greg took a long gaze at the wrecked tanker between him and the
gargantuan Mr. Nobody. Great, it was burning. Now all he had to do
was make it through the fire to catch the freak. No problem. Even
a burning tanker was no big deal for him now that the accident had
given his skin the density of steel.
Read it again. It's not THAT bad, but it's certainly not a Cyber
Age story yet. Let's look at Greg for a few moments and run him
through the five principles above.
1. CHARACTER: Let's give Greg a past.
Greg Armstrong
Age 32
Born: Augusta, Georgia
Currently living in: Chicago, Illinois
Works as: pizza delivery person, Gino's Pizza & Beer
Graduated from Berkley University, pursued a career in jazz, but
gave it up a few years ago when he found he couldn't pay the
bills, still plays the bass in his free time
Key memories: When he was five, he lost his parents in plane
crash, and went to live with his aunt and uncle, Audrey and Frank,
and his cousin, Andrew. Frank was a volunteer firefighter who
often let the teenaged Greg tag along as long as he promised to
stay out of the way.
At 14, he had his first French kiss, with Erica Wilmont, a short,
cute blonde of 13.
You'll obviously want to go deeper, but you get the picture.
2. CONFLICT: So, what's really bugging Greg?
Sure, he's fighting some super baddie on the other side of the
flaming tanker, but let's say that Greg just heard that his
cousin, Andrew, whom he grew up with as a brother, is coming in on
a plane later this afternoon. And Andrew, who pursued medicine
instead of the "dreams" of a life in music, now owns a successful
private practice, and inadvertently makes Greg feel like a
complete loser.
3. HUMANITY: Let's de-power Greg's psyche.
No problem there. Who among us doesn't understand jealousy or the
feeling of comparing yourself to someone more successful? So what
if Greg can walk through fire and move a huge tanker? He's like
emotional Silly Putty (TM) when Andrew is around.
4. PLAUSIBILITY: How well-trained is Greg?
Let's say that Greg's been doing this for three years. That means
he's become pretty adept at using his powers, and probably even
has learned how to adapt to a variety of battle scenarios. But he
still remembers the times when he rushed in headlong and screwed
up royally.
5. SHARED: Is anyone else involved?
At this point, there are no other characters involved in the
story, but let's study the bylines from the Anytown Gazettes, too.
They're a great source of other, non-hero characters that are a
valid and viable part of the Cyber Age Universe. For this
exercise, let's say that Greg is an avid reader of the Hero
Hotsheet, but has yet to appear in it.
Okay. Obviously not all of this is going to make it into the
story, but let's see how just knowing it helps as we rewrite the
passage from above.
Here's the original again for reference:
Greg took a long gaze at the wrecked tanker between him and the
gargantuan Mr. Nobody. Great, it was burning. Now all he had to do
was make it through the fire to catch the freak. No problem. Even
a burning tanker was no big deal for him now that the accident had
given his skin the density of steel.
Here's the new one:
Greg checked his watch. Only three hours until Andrew flew into
O'Hare. He shook his head, trying to ignore the rhythmic crackles
of the flame. The wrecked tanker sang a death-song, but he had no
time to enjoy its natural staccato. It figured. Thanks to Mr.
Nobody and the flaming tanker, he might miss Andrew. Then he'd
never hear the end of it.
"Late again, Gregory?" Andrew would say after paying the cabby for
the long ride from the airport.
And Greg knew he'd be unable to stop the tightness in his chest
when he faked a smile and said, "Sorry, bro. I got caught up at
work."
As he approached the tanker, he saw Mr. Nobody's figure soft
focused in the flames of the burning gas. Even as a kid, tagging
along with his firefighter uncle, he'd loved the way that a fire
took everything out of focus, and made the whole world seem fuzzy
and blurred. Not at all like the annoying focus that life had
taken lately.
He stared at the monstrous figure through the flames. For someone
named Nobody, the villain was at first glance awfully impressive.
Nearly seven-feet tall, with a physique that screamed "Charles
Atlas sucks!" he could easily take out most of the heroes in
Chicago, even the ones Greg read about in the Hero Hotsheet. But
not Greg. In the three years he'd been learning how to alter the
density of his skin, he'd discovered that even the toughest
villain tended to fall apart when the first punch broke a few
knuckles against his hard-as-steel chest.
Maybe a win against Nobody would get him a shot at a decent story
in the paper. Even if he couldn't show it off to Andrew, it would
be enough. Greg would know, and that was all he needed.
See the difference?
Although I never mention Greg's musical training, it comes through
in the way he hears the fire. And the reference to him first
discovering how flames blurred images clues us in further to his
more artistic nature.
Note how the two conflicts are intertwined. Failing at one means
failing at both. There is no way around it.
And for the humanity of the story, can you feel the pride and
desire surging as Greg contemplates the newspaper coverage? And
did you notice how the shared reference to the Hero Hotsheet also
reinforces Greg's jealousy and desires to "be somebody" in the
eyes of his cousin?
A caveat, if I may. I've crammed as many of the principles into
this short section as possible to show a "textbook" example of
these principles at work, but typically, you'll want to spread
them out over the course of the story instead of overdoing it, as
this example does.
Getting the picture?
Good.
Well, that was fun, but now it's your turn.
Class is over. Now get to work on your masterpiece.